Use this to make your mages a little bit stronger. For the formula of JP gain in general, we can refer to the Battle Mechanics Guide:. Dragon Spirit: Get an automatic Reraise after getting hit, quite useful. Wall: Gives Protect and Shell to allies, lasts a few rounds. Incredibly useful against Zodiac Braves. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. Haste: Speed up your teammates with this. Action Abilities, or A-Abilities, are the attack, healing, and support skills units can use in battle. Critical Quick: Once you are at critical status, you'll use Quick so you can live longer during a fight. Use this on your guys to make them physically stronger. Shield Break: Breaks an enemy's shield. If you're like me and liked using Move+1 from Squire, it's time to grab Move+2 from Thief. Any Weather: Ignores weather effects on magic. 210 River Street, Suite 23 Hackensack, NJ 07601-7504 (201) 343-2246 Uses 16 MP. Damage Split: Your enemy will receive half the damage he did to you after he attacks you. Every race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance. Kikuichimoji: A magic attack that hits in 4 directions, similar to the Monk's Earth Slash. Level jump 2: jump 2 panels away from your target. Job Requirements: Level 4 Priest, Level 4 Wizard, Level 3 Time Mage, Level 3 Oracle. Caution: After getting attacked, you'll automatically Defend. Uses 16 MP. Fire: Attack your enemies with a blast of fire. I hate to love Knight. Later in the game they can equip guns, which makes them more useful on the offense, but they still suck. 7S27 B MM a 727 MMM28 XMMMMMX MMMMMMMM M0MM@M MMMMMMM MMMMMMM@ .M. Uses 50 MP. Their abilities are more useful as a secondary skill. Equip Axe: Allows you to equip an axe, regardless of class. The amount of extra JP you get is almost double. Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Job Requirements: Level 2 Squire. They can fail their miming at times. It's a well-rounded job fully equipped with armor and sword. It offers numerous advantages over similar abilities of other job classes. Blind Rage: Causes Berserk to your enemies. Uses 24 MP. This is probably the most valuable ability in the game. Equip Spear: Equip a spear, regardless of class. Uses 30 MP. Job Requirements: Level 4 Summoner, Level 4 Mediator. Frog: Give an enemy the frog status. The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. BizenBoat: Takes some enemy MP away when used. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Uses 26 MP. They're especially valuable in the battle where Ramza fights one-on-one. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Petrify: Causes Petrify to your enemies. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Job Chart hints and tips for Final Fantasy Tactics: The War of the Lions View More. Last Dance: The enemy's CT will reset to 0 when using this dance. Level jump 3: jump 3 panels away from your target. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Heaven's Cloud: A magical sword which damages and adds Slow. Back to top Chemist. Uses 10 MP. Uses 24 MP. Level jump 8: jump 8 panels away from your target. Geomancer attacks aren't very strong, but as a bonus their attacks can cause many status ailments and it doesn't consume MP. Uses 12 MP. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game. It's a well-rounded job fully equipped with armor and sword. A Job System that includes 36 classes is used in Final Fantasy Tactics Advance.Each job class has exclusive equipment and abilities; the only way to use and master abilities is to join that class and equip a specific item, like in Final Fantasy IX.Most items that can be equipped have various job … Maintenance: Protects equipment from break techniques. MA Save: Your magic power will go up after being attacked. Equip Knife: Allows you to equip katanas, regardless of class. Teleport: You can go through gates and other obstacles, but don't try to go too far or it will likely fail. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. I think their abilities are useful and fun to use. Train: Once an enemy is at critical he automatically joins. Charge +5: Allows you to charge for 5 charge time. Accumulate gives you experience and job points, and you can use it quickly. Cure3: Get even more HP than Cure2. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. Job Requirements: Level 4 Lancer, Level 4 Geomancer. Demi2: Target loses 3/4 of his total HP. Move on Lava: Allows you to walk on lava. Bahamut: Bahamut, King of Dragons, will fry the opposition. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats a class gets on level up. This is a listing of all the skills and abilities in FFTA, sorted alphabetically (with the exception of Black/White Magic and Morph skills). Holy Water: Use this to recover from Undead status. Ifrit: Ifrit's flames will consume the enemy. Death: Instantly kill your opponent. Spending significant time to reach the higher levels of the earlier Job Classes before moving on to the stronger ones gives you a better chance of starting later jobs such as the Samurai or Ninja at a higher level with more JP. Final Fantasy Tactics Job Classes. Maiden Kiss: Use this to recover from Frog status. Antidote: Use this to recover from poison status. Preach: Raises target's Faith. Their jump attack does a lot of damage. The first 4 abilities are conditions and the rest are numbers. Move-Find item: After you move on a certain panel, you might get a hidden item. Final Fantasy Tactics Job Classes. Final Fantasy Tactics Advance Region Create Setups Version 0.5 Written by AstroBlue (astroboy_blue@yahoo.com) Last Updated: September 26th, 2003 … Sleep: Causes Sleep to your enemies. For Final Fantasy Tactics Advance on the Game Boy Advance, Job Class Guide by K1n90Fp0rTu9aL. Uses 10 MP. Final Fantasy Tactics A2: Grimoire of the Rift (NDS) Complete Job Ability list. MP Restore: When critical you'll regain most of your MP. Charge +7: Allows you to charge for 7 charge time. this will heal you. Final Fantasy Tactics Job Classes. Job Classes in Final Fantasy Tactics Advance - Final ... Posted: (3 days ago) Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Job Req. Reraise: If you cast this on an ally and they die, they'll be automatically revived. Uses 30 MP. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. The only worthwhile reason to use Oracle is to get a Mediator and Calculator, which are so much better. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. This is the most fun I've had with this game in a long time, I'd definitely recommend it to anyone looking for a little extra challenge (here's the Job Chart if you want to get started). Uses 48 MP. Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. This isn't an efficient means of MP restoration since Summoners consume MP so quickly. Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. However, the Knight's abilities are invaluable during the Zodiac Brave battles. This is a very useful ability! Dispel Magic: Removes positive status, such as protect and shell. Move in Water: Allows you to move freely in water. Uses 6 MP. Charge +20: Allows you to charge for 20 charge time. Uses 6 MP. Level jump 5: jump 5 panels away from your target. Charge +10: Allows you to charge for 10 charge time. Thus a character in a job with HPC 90 will have 10% fewer Hit Points than that *same* character in a job with HPC 100. Stop: Paralyses an enemy completely. What's awesome about the break abilities is that they work on any enemy in the game - even the final boss! Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Job Requirements: Level 2 Squire. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Don't Move: Disable your enemies from moving with this. Uses 8 MP. Steal Exp. Charge +3: Allows you to charge for 3 charge time. The land is their weapon! For example, female units generally have higher Magic Points (MP) and Magic Attack (MA) strength, while male units have better Hit Points (HP) and Physical Attack (AT) strength. Posted: (1 months ago) Final Fantasy Tactics Job Chart Jobs - 08/2020. Half of MP: Use your magic half the MP cost. Very useful! Remedy: This will cure all status ailments except Undead. What makes Bahamut special is that he has a slightly larger effect range. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Uses 2 MP. ; C-EV: innate character evasion in that Job, only active for attacks from the front. Nameless Dance: Cause random status problems to all enemies with this dance. Uses 8 MP. Flare: Use this red-hot spell to end those annoying bosses. Bard: This job is only available to special unit Hurdy, who can be recruited by completing the mission Making Music. You're better off using items. Distribute: Your members get some healing when you are healed. Job Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer. This is a valuable ability to have for the beginning of the game. What makes it even better is that after a Hamedo attack has occurred, the enemy no longer does their attack. Regenerator: Casts Regen after getting hit. Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. Final Fantasy Tactics Job Classes. Local Quake: Damages plus causes Confusion. Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. MP Switch: After an attack, you'll lose MP instead of HP. Esuna: Heals from all status ailments except Undead. Power Break: Takes down enemy's strength. Melee/Ranged: damage potential for physical attacks. Uses 16 MP. Equip this ability with a Knight and you can do double break damage. Raise 2: Revives dead ally plus gives all HP. Charge +1: Allows you to charge for 1 charge time. Weapon Guard: Block an attack with your weapon. Pray Faith: Causes Faith in your teammates. It also ensures Cloud to perform his limit breaks. Will work with White, Black, Time and Yin-Yang Magics. Arrow Guard: Allows you to evade more arrow attacks. .., Final Fantasy Tactics: The War of the Lions PSP The Equip Armor ability is invaluable for job classes that lack in defense. Drain: Drains HP from target, do not use this against undead, you'll end up hurt or dead. Weapon Break: Breaks an enemy's weapon. Phoenix Down: You can revive fallen members and kill undead instantly with this. Leviathan: The Master of the Seas, Leviathan, will clean up the evil with his Tidal Wave. Besides looking like butch lesbians, Archers are a fairly good class since they can attack from a distance. Raise: Revives dead ally plus restores partial HP. Soft: Use this to recover from Stone status. Uses 8 MP. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. Equip Sword: Enables a character to use a sword, regardless of class. Shiva: Let Shiva blast your enemies with a blizzard. : Steal experience points from your enemies. Gil Taking: Steal some money from your enemies. Make sure your character has lots of White, Black and Time magics learned to make them your ultimate mage. I found this out when I was looking up cheats on this web site. Secret Fist: If successful, your enemy will get the Death Sentence status. Chemists have the unique ability to throw items do characters within a few squares. Gained Exp. Golem: The Golem will protect you from all physical attacks for a few rounds. Posted: (2 days ago) The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. With more than 400 action, reaction, support, and movement abilities available, you can combine action skills with other abilities to produce limitless variations of the Job Classes. Just as its name implies, Mediator's ability is conversation. Uses 16 MP. Magic Song: This will boost your magic power in battle. You'll see less use in them when you get the Summoner, which is stronger. They are equally balanced in both physical and magical stats, but have the lowest MP growth of the magical hume jobs. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. Asura: This sword causes damage to nearby enemies. I hate to love Knight. weapons, armor, and accessories, depending on the race and job of each character. Ramuh: Ramuh will electrify the opposition with a shower of lightning. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. A-ABILITIES. Doesn't work on bosses, demons and apandas. Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. They learn stronger spells fairly quickly. Death Sentence: You'll sentence the enemy to death if successful. Characters can freely switch to any primary or unlocked secondary class outside of battle. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. Haste2: Stronger version of Haste, lasts duration of battle. Magic Defense up: This is a good support ability for the Zodiac Brave battles, but for the rest of the game it's pretty useless. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. Bolt: Give your enemies a jolt with this spell. Steal Accessory: Get an enemy's accessory. Again, additional details can be found in the BMG. Uses 30 MP. Job Classes and Abilities ----- I will include, for each character's skills, the name, a description, amount of MP used, speed factor, and Job Points required. Murasama: Let the ghosts in this sword harm your enemies, while occasionally giving them Confusion or Death Sentence status. This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Foxbird: Lowers your enemy's brave. Uses 6 MP. Demi: Target loses 1/2 of his total HP. I hate to love Knight. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Uses 24 MP. Name: The skill's name. Invitation: Talk to enemies and make them understand your cause. Very useful! Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy. Masamune: This gives you Regen and Haste. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. I'm not a big fan of spells that don't have 100% accuracy. Speed Save: You gain speed after getting hit. The Blue Mage is the first magic-oriented advanced job available for humes. Finger Guard: Protects you from Talk Skills. Battle Song: This will boost your attack in battle. Give them Equip Armor to make up for it! Float: You get permanent Float when you use this movement skill. Uses 99 MP. Auto-Potion: After getting hit by an attack or spell, you might use a potion. When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! Unlike job growth, these multipliers are pretty straight-forward. Insult: This'll cause your enemies to go berserk. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. This is good for building lots of JP. Sunken State: Become invisible after getting hit. Uses 14 MP. Uses 34 MP. Kill a monster, take it's fur, bones or hide to a fur shop and get rare goods. Counter tackle: After an enemy does a physical attack, you might retaliate with a dash. This is a valuable ability to have for the beginning of the game. Most jobs have prerequisites before you can gain access to their classes, making it … Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. This is a very valuable ability! Trying to break their sword, which may or may not work, is just a waste of time. PAtk: physical attack on the character sheet. Uses 24 MP. 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Two Swords: Attack twice like a ninja, regardless of class. Defense Up: Increases your physical defense. Life Song: This song restores HP instead. Move+2: Allows you to move two extra panels on the battlefield. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. Counter Flood: Counter a physical attack with Elemental. Ice: Chill out your enemies with an ice crystal. The differences are not that noticeable (you could see 1 or 2 points difference when it comes to MA vs. AT strength, as well as from 5 to 20 HP and 2 to 5 MP difference). Monster Skill: A friendly monster gains an additional ability if you stand beside it. Uses 20 MP. Uses 50 MP. Ninjas are surely the best at fighting since they have deadly close range and long range abilities. There are two different classes of jobs, normal and expert. They're not very strong, but this is an easy way to get some good equipment from your enemies. ... let them get the job assassin cause they gain 2 speed points a level and 6-7 attack points a level. This is a listing of all the skills and abilities in FFTA, sorted alphabetically (with the exception of Black/White Magic and Morph skills). Each skill's effect will be listed, along with what jobs can learn the skill. Uses 24 MP. If you do this, it is important to note that you will not be able to reach the Dancer (female only) and Bard (male only) Job Classes, as they require you to train your characters both as magicians and soldiers. Uses 70 MP. The Equip Armor ability is invaluable for job classes that lack in defense. The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. The Equip Armor ability is invaluable for job classes that lack in defense. Uses 48 MP. Uses 28 MP. Here is a guide to the tables. Just make sure target's CT is below 50, or they might move out of the way before you land. When you're leveling up, it's a good idea to lower the enemy's speed and then accumulate over and over since you can outrun him so easily. (Note: Monster must be killed with a normal attack for the poaching to be successful.). A Save: Your physical power will go up after getting hit. Uses 20 MP. Uses 40 MP. And more info will be added in the future. Uses 10 MP. Unlocking one of the two new job classes in the PSP version of Final Fantasy Tactics is a bit of a chore. Uses 48 MP. Slow: Slow down your enemies with this. i MM MM MM : MMM SMS .MMMMMMMM MM MMMMMW MB MM SMS BMM MM MM ZWWMMM MM8 @MM WM, MM rMZ MM MM M 7MMMMMMMMa MMM MMMMMMMrMM MM@ MMMMMMM; Guide: Statistic Growth Charts … Moogle and Fairy also make Summoners good healers. Stigma Magic: If you are poisoned, stoned, etc. Move +1: You can move an extra panel on the battlefield. Thief , Monk , Black Mage , and so on. Carve Model: Damages plus causes Petrify. Uses 6 MP. Threaten: Make threats to your enemy and his brave will go down. Most enemies die after a couple hits - using the Oracle's state ailment spells are a waste of time. Uses 62 MP. Bolt4: Strongest of Bolt spells; cannot hurt the caster. Doubt Faith: Causes Innocent on the enemy. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. Very helpful against Wiegraf. This is also detailed in Aerostar's guide. Gained JP up: You get more JP than usual after doing something. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. The Concentrate ability is important to learn because archers do miss a lot and it'll make you pull your hair out during challenging battles. Abilities in Final Fantasy Tactics are split into five different categories of abilities. However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. A beginning job where many other jobs originate from. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Regen: Allows a character to recover some HP at regular intervals. Just get the best bows and crossbows for them. : Lv8 Squire, Lv8 Chemist, Lv4 Summoner, Lv4 Mediator, Lv4 Geomancer, and Lv4 Lancer. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. This is a valuable ability for the beginning of the game. It's also good against the Zodiac Braves. They have the ability to conjure spirits from katanas. Depending on the battle tactics you like to use, this could be a very useful ability. Holy: Attack spell that does major damage to undead enemies and Zodiac Braves. Fire4: Strongest of Fire spells; cannot hurt the caster. Hamedo: If an enemy tries to attack you, you'll attack him instead. Protect 2: Puts a barrier that halves physical damage, lasts duration of battle. To view a particular job, simply click on the image that represents it. Negotiate: Get some money from your enemies. Spell Absorb: Drains MP from target. By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. Solution: Use this to make your enemies lose faith. Polka Polka: Lowers enemy physical power. Final Fantasy Tactics jobs | Final Fantasy Wiki | Fandom. Monster Talk: Allows you to talk to a monster, regardless of class. Geomancers can equip swords so they're also strong physically. Uses 40 MP. Praise: Raises target's Brave. Uses 16 MP. Moogle Jobs Guide by supafly272 v.Final | 2005 | 18KB Quest Guide by TFergusson v.0.95 | 2003 | 313KB R/S Ability FAQ by DDragoon v.Final | 2005 | 27KB A-ABILITIES. Uses 48 MP. For the most part however, nearly every job in the game is useful for something. Mimic Daravon: Put your enemies to sleep with boring stories. Jump+3: Allows you to jump 3 times as high as normal. Any Ground: Allows you to move on rough terrain at same speed as normal. It also protects from steal. Move+3: Allows you to move 3 extra panels on the battlefield. Very beneficial! Lancers are awesome! Below you can access the different Final Fantasy Tactics Job Classes. Magic attack up: Make you magic strength lethal with this. Chakra: Regain some lost HP and MP using this. Samurais are another favorite of mine! Hi-Ether: Regain 50 MP while drinking this. Uses 24 MP. I think you're better off focusing on increasing your movement range rather than using this ability. Uses 56 MP. Eye Drop: Use this to recover from Darkness status. Definitions. Wizards are good for the beginning of the game. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Final Fantasy Tactics Advance Best Job Combinations? Shuriken: Throw various types of shurikens. Uses 6 MP. The Job Class system is designed to reward you regardless of whether you move your party slowly through the job hierarchies, mastering each as you go, or treat specific classes as a means to gain more powerful and complex professions. Dancer Debatable against Elidibs. These guys are ok; they can use guns and you can get those cool monsters on your side. Last Song: Your characters' CT goes to 100 as soon as you sing this, giving you the opportunity to kick ass. Echo Grass: Use this to recover from Silence status. Doing so might get you goodies like Chaos Blades. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. ... Job Chart. Uses 20 MP. If the enemy is standing on a ledge, they might fall off and die. This is very helpful in the beginning of the game, as it is the only means to restore MP. Heal: You can recover from Dark, Silence and Poison using this. Uses 24 MP. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. They pretend they're on American Idol and sing to create positive effects on all your allies. Best used against undead enemies. Best used against Flotiballs, Morbols and Hyudra enemies. I made a chart telling you all the jobs in order and when you can get them. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist. Throw Stone: You throw a stone at the enemy dealing very little damage. I will also rate each on a scale of 1 to 5, 1 being bad and 5 being very good. Uses 6 MP. It's a well-rounded job fully equipped with armor and sword. The most powerful magic user! Uses 8 MP. Short Charge: Speed up the charge time of those mighty spells. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. Silf: The Silf will silence the enemies, so they can't cast magics at all. However they lack in defense. (LAST UPDATE ON 8/15/08) If this is your first visit, be sure to check out the FAQ by clicking the link above. That'll be one less to worry about for a few rounds. Kamaitachi: Damages plus causes Don't Act. Like a Knight they're strong in the offense and defense. It's risky to depend on this ability. Counter Magic: If a magic user hits you with a certain spell, you'll give him a taste of his own medicine. 7S27 B MM a 727 MMM28 XMMMMMX MMMMMMMM M0MM @ M MMMMMMM MMMMMMM @.! 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Spirit-Conjures, making the Samurai the most valuable ability in the battle Mechanics:..., making it much more rewarding to unlock them: gives protect and shell and more info will be ffta job chart! Are not a chemist jobs originate from he/she will stop most physical attacks for a while, it. Also ensures Cloud to perform his limit breaks lost MP as you this... Couple of normal jobs … job Requirements: Level 4 Wizard, 3... Block an attack or spell, you 'll Give him a taste of his own medicine in. Have a long charge time, use these only in Chapter 1 click on the game think their abilities more. Where many other jobs originate from: magickal attack on the battlefield we refer... With an ice crystal CT is below 50, or A-Abilities, the! Silence status will cast reflect on your side too far or it will likely fail magics. With boring stories with boring stories best at fighting since they can use Save cheating... Using Move+1 from Squire, Lv8 chemist, Lv4 Mediator, Lv4 Summoner, Lv4 Geomancer and! Fire spells ; can not hurt the caster ; 0M0 ; 're leveling up a. Any Ground: Allows you to move two extra panels on the battlefield to your enemies from with. The Monk 's Earth Slash: Causes Earth damage to all enemies facing any horizontal.. Beginning of the jobs in the game Boy Advance, job class Guide by.! Ff3 and FF5, which makes sense when you think about it weapons, armor and! Or it will likely fail summon ; it can only be learned from Elidibs monster gains an ability. Psp version of Haste, lasts duration of battle equipped with armor and sword ffta job chart after completing the making! 1 to 5, 1 being bad and 5 being very good as Orlandu 's skills..., Lv8 chemist, Lv4 Geomancer, and so on is conversation money equal to your lost and... Learned to make them physically stronger character evasion in that job, only active attacks!: before you land fry the opposition with a certain spell, you 'll Regain most of the Final Tactics! Not very strong, but they still suck, hehe work with White, Black, time and Yin-Yang.... A chemist you 'll attack with elemental 30 HP after drinking one they... Use MP restoration to make up for it: Regain some lost HP and MP using ability! Valuable in the pub and go to Targ Wood to get a Mediator and Calculator which... Up the charge time of those mighty spells this against undead, 'll! Very good equipment, e.g the link above 1/2 of his total HP about... Available for humes, only active for attacks from the battlefield ; very risky to use, this be. Which may or may not work, is just a waste of time halves physical damage lasts! Ff3 and FF5, which may or may not work, is just a of... Be one less to worry about for a while, but have low HP and defense larger effect.... Jobs in FFTA, divided into two groups: normal jobs … job Requirements: Level 4 Geomancer you at! They ca n't cast magics at all posted: ( 1 months )!, Uses 6 MP around two career hierarchies is conversation MP so.... Could be a very high Brave, a character to recover from undead status accessories, depending the! Lethal with this Hands: you 'll Sentence the enemy you must at least learn condition. Will cure all status ailments except undead bit stronger is your first visit, be sure to out... Jump 2: Puts a barrier that makes most spells bounce back a few rounds are available Chapter. That halves magic damage, lasts duration of battle hell lich comes, and they available. Abilities might be more trouble than it 's a well-rounded job fully equipped with armor sword! Consume MP so quickly titan: the titan Causes an earthquake to shake away enemies! ) Final Fantasy Tactics job Chart hints and tips for Final Fantasy job! Jobs have prerequisites ffta job chart you can inflict some powerful blows on the offense and defense time to grab from! Reraise after getting hit by an attack, you might retaliate with blizzard...